Gems

Gems are a loyal race of entities cultivated by the player. They come in many shapes, colors, and sizes, with their own varying abilities and usefulness. Most gems can even fuse with other gems, to create new gems that fight and protect the player.

Listed below are the varieties of gems.

Gem Varieties

 * Beryl
 * Aquamarine
 * Bixbite
 * Emerald
 * Morganite
 * Bismuth
 * Garnet
 * Hessonite
 * Demantoid
 * Pyrope
 * Melanite
 * Lapis Lazuli
 * Larimar
 * Nephrite
 * Obsidian
 * Pearl
 * Pebble
 * Shale
 * Mica
 * Nacre
 * Peridot
 * Quartzes
 * Agate
 * Jasper
 * Quartz
 * Ruby
 * Rutile
 * Spinel
 * Spodumene
 * Sapphire
 * Topaz
 * Tourmaline
 * Zircon

Quality (Not Implemented Yet)
The quality of a gem helps determine how useful she is in your colony. Higher quality gems are more powerful, more efficient at their tasks, and are more desirable overall.

Fusion (Not Implemented Yet)
Gems have a dynamic fusion system. The fusion will pick a handful of abilities from each half of the fusion and utilize them while its formed in the overworld. The fusion will also pick a name for itself when its first formed, and will keep both its abilities and its name whenever it reforms later.

The only time a gem fusion will not be dynamic is when its a same-gem fusion.

Here's a short list of gems that can perform same-gem fusion:


 * Ruby
 * Topaz

Fusions will only contain two gems at a time, except for Ruby squad fusions, which can have up to 6 Rubies at a time. There will be items used to trigger the fusion system that will store the fusion's data, eliminating the NBT storage issue.

Custom Naming & Inventory
All gems, excluding Zircon, have a basic inventory which can store a finite amount of items, though Pearls have more room due to their use as mobile storage. In addition, gems have armor slots. Gems can have their names changed at the player's whim, as well. Simply right-click on a Gem with or without a piece of paper in hand to access their GUI, click on their name, and enter the desired name.